Friday, September 21, 2007

106-02 Summary: "Video Games and the Future of Learning"

http://www.wcer.wisc.edu/publications/workingPapers/Working_Paper_No_2005_4.pdf

Will computers change the way we learn? The authors of "Video Games and the future of Learning" say that computers are already changing the way we learn. Video games help people relate to real life activities that cannot be duplicated in the classroom. In the case of the "Sims online," players are able to communicate socially while performing real life jobs in a virtual world.

Historically, knowledge has been defined as the memorization of a series of facts, however the authors argue that the epistemology (the way of thinking) of a study is more practical. To foster this kind of knowledge, the authors encourage playing video games that enable the user to get into the mind set of the game. For example, Full Spectrum Warrior is one of the epistemic games that immerse the player in activities and values of a modern soldier.

In addition, games based on an educational model can teach players new ways of learning. These games can allow players to take on different roles in society and learn about the fields of study through experience. This way of teaching can be understood through studies of how the epistemic approach to learning is developed by new members. Games such as Madison 2200 and Full Spectrum Warrior have helped players develop core skills and habits in social situations by giving them experience in a real-life context. These games illustrate the initiation of students into their society and the transformation of players’ identities into more powerful characters. They also teach students new ways to think and try new ideas.

The school system's teaching tactics are being left behind by the government, U.S. Army, and different institutions because they have already integrated games into their way of life. The author(s) argue(s) that incorporating video games will positively benefit students.

No comments: