Wednesday, September 19, 2007

Jigsaw Analysis

Video Games and the Future of Learning

http://www.wcer.wisc.edu/publications/workingPapers/Working_Paper_No_2005_4.php

Post the summary of your group's section here.

7 comments:

Mike said...
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s6 8 said...
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Sara E said...

Group 3
Sara, Matt, Tyler, Claire, Nicole
Epistemic Games summary

Games based on an educational model can teach players new ways of learning. These games can allow players to take on different roles in society and learn about the fields of study through experience. This way of teaching can be understood through studies of how the epistemic approach to learning is developed by new members. Games such as Madison 2200 and Full Spectrum Warrior have helped players develop core skills and habits in social situations by giving them experience in a real-life context. These games illustrate the initiation of students into their society and the transformation of players’ identities into more powerful characters.

Marcus R said...

Group 4 Summary

This section is talking about how games being produce now are teaching students today new ways to think and makes them try new ideas. The school system is being left behind by the government and different institutions because they have already instituted games into learning their way of life.

kate's cat eats cake said...

FACTS vs EPISTEMICS group 2

Historically, knowledge has been defined as the memorization of a series of facts, however the authors argue that the epistemology (the way of thinking) of a study is more practical. To foster this kind of knowledge, the authors encourage playing video games that enable the user to get into the mind set of the game. For example, Full Spectrum Warrior is one of the epistemic games that immerse the player in activities and values of a modern soldier.

Mike said...

Group 1 revision


Will computers change the way we learn? The authors of "Video Games and the future of Learning" say that Computers are already changing the way we learn. Video games are beginning to help people relate to real life activities that cannot be duplicated in the classroom. In the case of the "Sims online" players are able to communicate socially online while performing real life jobs in a virtual world.

s6 8 said...

Group 5 Revision

According to Shaffer and his colleagues, the traditional way of schooling is becoming obsolete because of new technology. They argue that incorporating video games will benefit students in a way that will construct paticular social practices which will in turn develop different, more unique ways of thinking. Contrary to popular belief, video games have the potential to advance our system of education in to a new era of learning.