Wednesday, September 19, 2007

Draft summary

Will computers change the way we learn? The authors of "Video Games and the future of Learning" say that Computers are already changing the way we learn. Video games are beginning to help people relate to real life activities that cannot be duplicated in the classroom. (like being a spy)

Historically, knowledge has been defined as the memorization of a series of facts, however the authors argue that the epistemology (the way of thinking) of a study is more practical. To foster this kind of knowledge, the authors encourage playing video games that enable the user to get into the mind set of the game. For example, Full Spectrum Warrior is one of the epistemic games that immerse the player in activities and values of a modern soldier.

Furthermore, games based on an educational model can teach players new ways of learning. These games can allow players to take on different roles in society and learn about the fields of study through experience. Games such as Madison 2200 and Full Spectrum Warrior have helped players develop core skills and habits in social situations by giving them experience in a real-life context. These games illustrate the initiation of students into their society and the transformation of players’ identities into more powerful characters. These games have the potential to change a students societal identity, through changes in the school system.

This section is talking about how games being produce now are teaching students today new ways to think and makes them try new ideas. The school system is being left behind by the government and different institutions because they have already instituted games into learning their way of life.

According to Shaffer and his colleagues, the traditional way of schooling is becoming obsolete because of new technology. They argue that incorporating video games will benefit students in a way that will construct paticular social practices that will in turn develop different, more unique ways of thinking. This new practice is already being used by organizations such as the U. S. Army to introduce civilians to military ideology.

4 comments:

Matt Miller said...

Group 3- Matt, Sara, Nicole, Tyler, Claire

Furthermore, games based on an educational model can teach players new ways of learning. These games can allow players to take on different roles in society and learn about the fields of study through experience. Games such as Madison 2200 and Full Spectrum Warrior have helped players develop core skills and habits in social situations by giving them experience in a real-life context. These games illustrate the initiation of students into their society and the transformation of players’ identities into more powerful characters. These games have the potential to change a students societal identity, through changes in the school system.

Anonymous said...
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kate's cat eats cake said...

Will computers change the way we learn? The authors of "Video Games and the future of Learning" say that computers are already changing the way we learn. Video games help people relate to real life activities that cannot be duplicated in the classroom. In the case of the "Sims online," players are able to communicate socially while performing real life jobs in a virtual world.

Historically, knowledge has been defined as the memorization of a series of facts, however the authors argue that the epistemology (the way of thinking) of a study is more practical. To foster this kind of knowledge, the authors encourage playing video games that enable the user to get into the mind set of the game. For example, Full Spectrum Warrior is one of the epistemic games that immerse the player in activities and values of a modern soldier.

In addition, games based on an educational model can teach players new ways of learning. These games can allow players to take on different roles in society and learn about the fields of study through experience. This way of teaching can be understood through studies of how the epistemic approach to learning is developed by new members. Games such as Madison 2200 and Full Spectrum Warrior have helped players develop core skills and habits in social situations by giving them experience in a real-life context. These games illustrate the initiation of students into their society and the transformation of players’ identities into more powerful characters.

They also teach students new ways to think and try new ideas. The school system's teaching tactics are being left behind by the government, U.S. Army, and different institutions because they have already integrated games into their way of life. The author(s) argue(s) that incorporating video games will postively benefit students.

Anonymous said...

-New Transition Setence-
Group 4- Zack, Marcus, Clark
In addition, these new types of epistemic games are giving gamers a new way of learning by showing them an environment that is different to them. By doing this it allows students to take a new approach on learning, however this is something schools haven't begun to take advantage of.